The different skills let you differentiate the PCs’ abilities from one another a bit, allowing each person to have a unique contribution to the game. For example, both Burglary and Crafts allow you to create an advantage, but only under very different contexts-Burglary allows you to do it when you’re casing a place you’re about to break into, and Crafts allows you to do it when you’re examining a piece of machinery. See Physique and Will in the default skill list below for examples.Įven though there are only four actions that all skills adhere to, the skill in question lends context to the action. There are also some special effects that some skills perform, such as giving you additional stress boxes for a conflict. That harm may be physical, mental, emotional, or social in nature.ĭefend: You try to keep someone from harming you, getting past you, or creating an advantage to use against you. Overcome: True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill.Ĭreate an Advantage: Whether you’re discovering something that already exists about an opponent or creating a situation that helps you succeed, creating advantages allows you to discover and create aspects, and lets you get free invocations of them.Īttack: You try to harm someone in a conflict. We cover these in more detail in Actions and Outcomes, but here’s a quick reference so that you don’t have to flip all the way over there right now. There are only a handful of basic game actions, but the number of potential contexts is infinite. We define skills in two ways in Fate-in terms of the game actions that you can do with them, and the context in which you can use them. Taken together, your list of skills gives you a picture of that character’s potential for action at a glance-what you’re best at, what you’re okay at, and what you’re not so good at. The higher the rating, the better your character is at the skill. Skills are rated on the adjective ladder. Skills are the basis for everything your character actually does in the game that involves challenge and chance (and dice). A skill is a word that describes a broad family of competency at something-such as Athletics, Fight, or Deceive-which your character might have gained through innate talent, training, or years of trial and error.
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